![]() ![]() ![]() Left-mouse click and drag the preview to rotate the view. ![]() When enabled, Texture2DArray or TextureCubeArray displays the array element with the specified index instead of the standard view where all the array elements are partially visible at the same time.įor Cubemap textures, enabling this checkbox allows you to preview individual faces that make up the cubemap texture.įor Cubemap textures, enabling this checkbox allows you to preview the cubemap as a 3D scene. Use the dropdown to select a specific mip or use the +/- buttons to scroll through the mip levels.įor Cubemap / IES textures, use this setting to brighten or darken the source image. When grayed out, that color channel is not shown in the preview window.Įnabled the checkbox to enable mip selection. Toggle which color channels are currently displayed by clicking them. Reimports the texture from its source file. Alternatively, in the Content Browser when you right-click on a texture, you can select Edit from the context menu to do the same thing. When you open one, depending on the type of texture it is, the Texture Asset Editor customizes the toolbar with texture-specific options.ĭouble-clicking on any texture asset in the Content Browser or in an assignment slot of another asset, such as a Static Mesh, opens it in the Texture Asset Editor. You can import and save each of these types of files as Texture Assets in the Content Browser. jpg), cubemaps (.exr), IES Profiles (.ies), volume textures, and render targets. This can include standard image types (.png and. There are multiple supported texture file types you can import into or create in Unreal Engine. Texture Assets are often used in combination with the Material Editor but can be used directly with some components in Unreal Engine, such as applying a cubemap to a Sky Light. The Texture Asset Editor provides a means for you to preview a Texture Asset and edit its properties, such as previewing specific color channels, making color adjustments directly in the Editor, modifying compression properties, and much more. ![]()
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