While modding-related matters quickly gotĪn entire wiki dedicated to them, the rest remained in their original (text document) format, getting increasingly more problematic to navigate as new entries were being added. Good documentation on how everything works (or can be fixed when it does not work) becomes an increasingly important thing when you have over a decade of various "troubleshooting" descriptions, over half of hundred chat commands, and over half of thousand of different functions and variables that can be used in modding. Mods can also make use of the function, allowing for a variety of previously problematic applications. This allows to scale the game for a FullHD screen by just doing `/gml game_set_size(426, 240)`. Reading the above, you might be wondering how the game looks with 4 local players running around.Ī short answer would be "not too good", as the viewport size clearly was not intended for following more than two players at once, and that likely greatly contributed why the idea of 4P support was dropped early in development for the original game.īut there's a thing - after performing a number of adjustments, I was able to allow to dynamically adjust the game's screen size. While Nuclear Throne was not designed with 4P support in mind and the difficulty does not scale incredibly well for it, it is incredibly satisfying to have 2x2 PvP sessions or take attempts at beating the game after piling a few difficulty-increasing mods on it. The game now allows to play with up to 4 players locally and online (including with multiple local players per computer). Perhaps the most important addition in this update is 4-player support. Hereby I'm proud to present the newest update to Nuclear Throne Together, adding a number of seemingly unlikely features to the mod:
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